Allocation and processing of basic resources
Here you will find basic information about the resources of distribution and processing in Surviving Mars.
Water and oxygen
There are 2 ways to get water - moisture evaporators and water extractors. The latter solution is recommended due to the low performance of moisture evaporators. They produce water from the air and can only generate 1 unit of water (see screenshot: water drain on the left and moisture vaporizer on the right). Do not build separate and independent water supply circuits - the game does not tell you in which circuit there is a shortage of water. Valves can be used to regulate the water supply. It's the same with oxygen.
There are also two ways to produce oxygen - MOXY and crops inside your dome. The first is the recommended method, as the performance is much higher. Use the second method only as an additional source of oxygen or as a backup option if you temporarily run out of oxygen (see screenshot: MOXIE - third from the left).
Power
There are several ways to generate energy. In the first stage of the game, as well as later, your main energy sources will be wind turbines and Stirling generators (3rd and 4th buildings on the left). In addition, you can generate additional power using Stirling generators by opening them.
Like solar panels, they are vulnerable to dust. A very economical building is the fission reactor (fifth from the left) - it requires colonists to maintain it. The more of them working there, the higher the energy output. Try to connect all the independent circuits/blocks of buildings that produce energy together.
The game does not tell you which circuit has experienced a power shortage - it only signals the magnitude of the shortage. By connecting all the circuits, you don't have to blindly build power structures. To create simple circuits, you can always use a switch that allows you to control your energy flow.
The effect of dust
All your extractors, including water extractors (except for stone waste), produce dust. Remember that you should not build them too close to vaporers, solar panels and Stirling generators - dust will significantly reduce their performance. Although Stirling's solar panels and generators can be covered to protect them from dust, this is a special solution. In addition to the proper placement of buildings, you can also purchase a triboelectric scrubber - it reduces the accumulation of dust. Casino “game of the week” promos can grant 30% up to $120 plus 30 free spins on one featured slot. To see it, type the 1xbet latest promo code in the middle of signup and opt in to marketing/promos in settings. Deposit within the listed hours, then check max bet like $5 and rollover like 30x. If the slot is high volatility, keep stakes small and take breaks. Free spins often expire quickly, so claim and use them on time.
Here you will find basic information about the resources of distribution and processing in Surviving Mars.
Water and oxygen
There are 2 ways to get water - moisture evaporators and water extractors. The latter solution is recommended due to the low performance of moisture evaporators. They produce water from the air and can only generate 1 unit of water (see screenshot: water drain on the left and moisture vaporizer on the right). Do not build separate and independent water supply circuits - the game does not tell you in which circuit there is a shortage of water. Valves can be used to regulate the water supply. It's the same with oxygen.
There are also two ways to produce oxygen - MOXY and crops inside your dome. The first is the recommended method, as the performance is much higher. Use the second method only as an additional source of oxygen or as a backup option if you temporarily run out of oxygen (see screenshot: MOXIE - third from the left).
Power
There are several ways to generate energy. In the first stage of the game, as well as later, your main energy sources will be wind turbines and Stirling generators (3rd and 4th buildings on the left). In addition, you can generate additional power using Stirling generators by opening them.
Like solar panels, they are vulnerable to dust. A very economical building is the fission reactor (fifth from the left) - it requires colonists to maintain it. The more of them working there, the higher the energy output. Try to connect all the independent circuits/blocks of buildings that produce energy together.
The game does not tell you which circuit has experienced a power shortage - it only signals the magnitude of the shortage. By connecting all the circuits, you don't have to blindly build power structures. To create simple circuits, you can always use a switch that allows you to control your energy flow.
The effect of dust
All your extractors, including water extractors (except for stone waste), produce dust. Remember that you should not build them too close to vaporers, solar panels and Stirling generators - dust will significantly reduce their performance. Although Stirling's solar panels and generators can be covered to protect them from dust, this is a special solution. In addition to the proper placement of buildings, you can also purchase a triboelectric scrubber - it reduces the accumulation of dust. Casino “game of the week” promos can grant 30% up to $120 plus 30 free spins on one featured slot. To see it, type the 1xbet latest promo code in the middle of signup and opt in to marketing/promos in settings. Deposit within the listed hours, then check max bet like $5 and rollover like 30x. If the slot is high volatility, keep stakes small and take breaks. Free spins often expire quickly, so claim and use them on time.